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SOCIETY FOR PROMOTION OF COMMUNITY STANDARDS INC.

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Chief Censor’s Office Report on Grand Theft Auto IV (GTA 4)

May 9, 2008 by SPCS 3 Comments

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Filed Under: Censorship & New Technology, Computer games, Moral Values, Other, Youth Crime

BSA Report on Children’s Television Viewing: Cause for Alarm

May 8, 2008 by SPCS 2 Comments

Media Release: 8 May 2008

The Society is not surprised that over half the sample (56%) of more than 600 adult “primary caregivers” of children aged between six and 13, who were interviewed as part of a report into children’s television viewing habits; were unable to identify 8.30 p.m. as the time after which programmes that are NOT suitable for children are shown on television The report containing this statistic entitled Seen and Heard, dated 6 May 2008, was commissioned by the BSA – the Broadcasting Standards Authority.

In response, the Families Commission issued a media release, calling for the 8.30 p.m. “watershed time” – to be more widely publicised by broadcasters. But is this an adequate response if the Commission is truly concerned about certain so-called “adult-only” material – pornography, sexual violence, graphic violence, blasphemy and obscenity – being viewed, or potentially viewed, by tens of thousands of our country’s children and young persons every night of the year from 8.30 p.m. onwards? Society president John Mills says the Society says “it is a totally inadequate response” and notes “we have written to the Chief Commissioner, Dr Rajen Prasad, pointing this out and called for more effective solutions from him to the problem of children and young persons being exposed to unsuitable, morally corrosive and corrupting television content.”

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Filed Under: Broadcasting Standards Authority, Censorship & New Technology, Children's Television, Complaints to Broadcasters, Families Commission, Other, Television Violence

Dr. Craig Anderson: Violent Video Games and Aggression

December 9, 2007 by SPCS Leave a Comment

Dr. Craig Anderson from the University of Iowa is one of the most frequently cited and published researchers in the field of video game violence. Anderson’s work has been used in a variety of venues from scholarly publications to State Supreme Court arguments. Anderson research was used in the Illinois video game legislation defense where he was described as, “The nation’s pre-eminent researcher on the effect of exposure to violent video games.” Anderson’s work has been published in a multiple books, from Children in the Digital Age: Influences of Electronic Media on Development (2002) to his own Violent Video Games Effects on Children and Adolescents: Theory, Research and Public Policy (2006).

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Filed Under: Censorship & New Technology, Computer games, Family, Violence, Youth Crime

Violent Video Game Effects on Children and Adolescents Theory, Research, and Public Policy (Oxford University Press, 2006)

December 9, 2007 by SPCS 1 Comment

by Craig A. Anderson, Douglas A. Gentile and Katherine E. Buckley

Description
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America’s Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?

Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games’ explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective.

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Filed Under: Censorship & New Technology, Computer games, Violence, Youth Crime

Chief Censor’s Annual Report on Hardcore Porn ‘Control’ Cause for Alarm

November 15, 2007 by SPCS 1 Comment

Report 15/11/07

The latest Annual Report of the Office of Film and Literature Classification (OFLC) tabled in Parliament yesterday, raises serious issues about its use of tax-payer funds ($3,458,777 held at 30 June 2007) and its lack of disclosure regarding its classification processes, particularly in relation to its clearance of well over 1,000 degrading and gratuitous hard-core pornographic DVD and video publications for “adult entertainment” (R18). Chief Censor Bill Hastings, his deputy, Ms Nicola McCully, and their team of over about 17 censors regularly view and pass this putrid and toxic moral filth for adult viewing. Hastings receives a salary package of between $200,000 and $210,000 and his deputy receives between $180,000 and $190,000 and both have been in the porn watching censor business for over a decade. Both are “openly gay”, hold statutory positions, and are executive members of the OFLC – a Crown entity that receives Crown revenue of $1,960,000 each year. [Read more…]

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Filed Under: Censorship, Censorship & New Technology, Films, Pornography

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