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SOCIETY FOR PROMOTION OF COMMUNITY STANDARDS INC.

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Is there a causal-effect between exposure to video game violence and violent behaviour?

May 11, 2008 by SPCS Leave a Comment

Video Game Violence and Public Policy

David Walsh, Ph.D.

National Institute on Media and the Family

Concern about violent video and computer games is based on the assumption that they contribute to aggression and violence among young players. That conclusion was originally based on the extensive body of research about the effects of television violence on children’s behavior. Prominent organizations like the American Psychological Association, the American Academy of Pediatrics, and the American Medical Association have all concluded that the scientific evidence shows a cause-effect relationship between television violence and aggression among the children and youth who watch it. Based on this research, many social scientists have hypothesized that we should expect video games to have an even greater impact for the following four reasons.

http://culturalpolicy.uchicago.edu/conf2001/papers/walsh.html [Read more…]

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Filed Under: Computer games, Television Violence, Violence, Youth Crime

Chief Censor’s Office Report on Grand Theft Auto IV (GTA 4)

May 9, 2008 by SPCS 3 Comments

[Read more…]

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Filed Under: Censorship & New Technology, Computer games, Moral Values, Other, Youth Crime

Dr. Craig Anderson: Violent Video Games and Aggression

December 9, 2007 by SPCS Leave a Comment

Dr. Craig Anderson from the University of Iowa is one of the most frequently cited and published researchers in the field of video game violence. Anderson’s work has been used in a variety of venues from scholarly publications to State Supreme Court arguments. Anderson research was used in the Illinois video game legislation defense where he was described as, “The nation’s pre-eminent researcher on the effect of exposure to violent video games.” Anderson’s work has been published in a multiple books, from Children in the Digital Age: Influences of Electronic Media on Development (2002) to his own Violent Video Games Effects on Children and Adolescents: Theory, Research and Public Policy (2006).

[Read more…]

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Filed Under: Censorship & New Technology, Computer games, Family, Violence, Youth Crime

Violent Video Game Effects on Children and Adolescents Theory, Research, and Public Policy (Oxford University Press, 2006)

December 9, 2007 by SPCS 1 Comment

by Craig A. Anderson, Douglas A. Gentile and Katherine E. Buckley

Description
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America’s Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?

Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games’ explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective.

[Read more…]

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Filed Under: Censorship & New Technology, Computer games, Violence, Youth Crime

Violent Computer Games and Youth Crime. Is there a link?

November 30, 2007 by SPCS 4 Comments

The NZ Herald reports: “Violent Xbox video games are being fingered by a top police officer as a possible cause of rising violence among young people.

“Superintendent Bill Harrison, national manager of police youth services, says youth violence rates have jumped in the past two or three years throughout the Western world, coinciding with the rise of new products such as the Xbox.”

See full story: Video violence beyond a game: top cop
Wednesday November 28, 2007. By Simon Collins 

http://www.nzherald.co.nz/section/1/story.cfm?c_id=1&objectid=10478781&ref=rss

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Filed Under: Computer games, Youth Crime

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